The new PlayStation 5 VR controls will incorporate DualSense technology and will have many great new features in them.
This Thursday, the Sony showed us what their new next-generation VR controls will look like, promising “stronger immersion with adaptive triggers, tactile feedback and finger touch detection” for the PlayStation 5 virtual reality system.
Sony unveils new generation PS5 controls for Playstation VR
The first thing you’ll notice about our next generation VR controller is its unique design, which features an “orb” shape that allows you to hold the controller naturally and play with a high degree of freedom. Since there are no restrictions on how to move your hands, developers are able to create unique gameplay experiences.
See below the technical news:
- Adaptive triggers: each VR control (left and right) includes an adaptive trigger button that adds varying tension when pressed, similar to that of the DualSense control. If you have already played a PS5 game, you will be familiar with the tension on the L2 or R2 buttons when you press them, such as when you pull the bow to shoot an arrow. When you use this type of mechanics and apply it to virtual reality, the experience is amplified to the next level.
- Tactile response: the tactile response of the new controller will be optimized for its form factor, making each sensation in the game world more impactful, with more textures and details. When you are crossing a rocky desert or exchanging blows in hand-to-hand combat, you will feel the difference, expanding the extraordinary visual and audio experience that are so essential to VR.
- Finger touch detection: the controller can detect your fingers without any pressure on the areas where you place your thumb, index, or middle finger. This allows you to make more natural hand gestures during the game.
- Side dish: the VR control is accompanied by the new VR headset via a tracking ring at the bottom of the control.
- Analog action / directional buttons: the left control contains an analog stick, the triangle and square buttons, a “grip” button (L1), a trigger button (L2) and the creation button. The right control contains an analog stick, the buttons in the shape of a cross and circle, a “grip” button (R1), a trigger button (R2) and the options button. The “grip” button can be used to pick up objects in the game, for example.